Impact of Immersive Virtual Reality Exercise on Physiological and Psychological Outcomes in College Students: A Comparison with Traditional Cardiorespiratory Exercise Original Research
Main Article Content
Keywords
Physical activity, mood, motivation
Abstract
Introduction: Research suggests virtual reality (VR) exercise could be useful in promoting physical activity, particularly among college students who often engage with video games. The aim of this study was to compare physiological and psychological effects of immersive VR exercise to traditional cardiorespiratory exercise.
Methods: Twenty-four participants completed two separate 20-minute exercise sessions (immersive VR exercise and cardio equipment of choice) in a randomized and counter-balanced order. Average and maximum heart rate, perceived exertion, and psychological outcomes of enjoyment, intrinsic motivation, and mood were assessed.
Results: There was no significant difference in heart rate parameters or perceived exertion indicating similar exercise intensity between both sessions. However, the VR session resulted in significantly greater enjoyment (p<.001), improved mood (tension p=.011, depression p=.026, vigor p<.001, happiness p=.003), higher interest/enjoyment and perceived competence (p<.001 and p=.018, respectively), and less effort (p=.022) compared to traditional exercise.
Conclusions: VR exercise is a highly motivating and enjoyable alternative to traditional exercise and could be a valuable tool for improving physical activity and mental well-being in college-aged individuals. Future research should investigate different VR exercise modalities and long-term effects to optimize VR’s potential in sustaining physical activity.
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